{"success":true,"data":[{"ID":352,"Class":"Conversation","Created":1383357888,"CreatorID":79,"RevisionID":null,"Status":"Accepted","Title":"Prototyping a School, Space, Program,Project, Class or Lesson","Handle":"Prototyping_a_Class","ShortDescription":"As experience designers, teachers have the ability to imagine, create, test, and improve their classes, projects, program and spaces each and every session. What does it mean to prototype ? How do you assess and improve each experience? How do you create a curriculum \"on-the-fly?\"","Description":"Join a conversation with Chris Aguda, Jaymes Dec and Lesa Wang from The Marymount \r\nSchool and Don Buckley from Tools At Schools about their experience \"Prototyping  a School, Space, Program,Project, Class or Lesson\". Marymount has developed a culture of Prototyping one example is a course called \u201cEngineering and Interaction Design\u201d. The subject of this course was an introduction to physical computing and programming with a focus on designing for the real world. Students were introduced to lean startup\/design thinking methodologies to solve real problem of an engineering nature. Students imagined, built, and tested prototypes of possible products\/experiences\/systems\/services. The course was not planned out in advance, but prototyped and designed \u201con the fly\u201d as needs and problems were identified. \r\n\r\nkey words\/hastags: engineering, electronics, startup, design thinking, physical computing, innovation, prototype, agility\r\n\r\nQ for discussions:  How do you build a culture of prototyping. How do you build a culture of agility? Why prototype a class? How do you prototype a class? Who decides the content of the class? How do you design such a experience? What should the space where this experience is taught look like? Who teaches this type of class?","Link":[],"Audience":["All School Levels"],"Practice":"While discussing the key questions, participants will go through an abbreviated experience design cycle: imagining, prototyping, and testing a short and simple experience.","Presenter":["Don Buckley","Jaymes Dec","Chris Aguda. Lesa Wang"],"PresenterAffiliation":["Marymount School","Tools at Schools"],"PresenterEmail":["lwang@marymountnyc.org","jdec@marymountnyc.org","caguda@marymountnyc.org","donbuckley@gmail.com"],"ScheduleSlotID":25,"ScheduleLocationID":9,"SubmitterID":79,"AdditionalComments":null,"LiveChannel":null,"Hashtag":null,"VokleID":null,"RecordingURL":null,"ConferenceID":3},{"ID":312,"Class":"Conversation","Created":1382706991,"CreatorID":88,"RevisionID":null,"Status":"Accepted","Title":"Building a New SLA Campus","Handle":"Building_a_New_SLA_Campus","ShortDescription":"Educators from the new SLA campus inside Beeber Middle School will discuss the successes and challenges they have experienced opening up a new school with the same SLA Core Values and pedagogical approach.","Description":"Session attendees will hear first hand about the processes of building a school from the ground up. The SLA at Beeber staff will share personal stories and describe their own journey through the process of learning about SLA, building a team and learning how to collaborate on everything from day to day operations to pedagogical growth. Discussions will also include conversations about the challenge of creating a new school with the same Core Values and pedagogical approach as SLA without creating a carbon copy of the original campus.","Link":[],"Audience":["All School Levels"],"Practice":"The staff will only speak for about 15-20 minutes, leaving time for session attendees to ask questions and engage in conversation with the presenters.","Presenter":["Mary Beth Hertz"],"PresenterAffiliation":[],"PresenterEmail":["mhertz@slabeeber.org"],"ScheduleSlotID":27,"ScheduleLocationID":9,"SubmitterID":88,"AdditionalComments":"Other presenters: Luke Zeller, Karthik Subburam, Matthew Roy, Chris Johnson, Marina Isakowitz, Leroy Gray, Max Rosen-Long, David Sokoloff","LiveChannel":null,"Hashtag":null,"VokleID":null,"RecordingURL":null,"ConferenceID":3},{"ID":371,"Class":"Conversation","Created":1384618971,"CreatorID":79,"RevisionID":null,"Status":"Accepted","Title":"Building an Openly Licensed World Civilizations Curriculum","Handle":"Building_an_Openly_Licensed_World_Civilizations_Curriculum","ShortDescription":"In this working session, we will collect, organize, write, and\/or curate activities and materials to create a comprehensive, openly licensed World Civilizations curriculum.","Description":"The goal of this session will be to make progress toward a comprehensive World Civilization curriculum that is largely project based and inquiry driven. This session will build on the initial scaffolding created for the K12 Open Ed conference, where we assembled the initial building blocks of an openly licensed curriculum. The content of this session will be appropriate for all grade levels, and the time in the session will be focused on creating and making the curriculum.","Link":["http:\/\/funnymonkey.com"],"Audience":["All School Levels"],"Practice":"As described above, this session will be a working session. All participants will be researching, organizing, writing, and publishing. This work can begin before the session, and continue after the session. If this session is accepted, I will create communal workspaces in Google Docs for collaborators. \r\n\r\nThe goal of this session is to provide an opportunity for interested participants to meet face to face to continue work that began asynchronously.","Presenter":["Bill Fitzgerald"],"PresenterAffiliation":["FunnyMonkey"],"PresenterEmail":["bill@funnymonkey.com"],"ScheduleSlotID":28,"ScheduleLocationID":9,"SubmitterID":79,"AdditionalComments":"If this conversation is accepted, I'll start reaching out to people almost immediately, and documenting different communication channels through which we ca work. Ideally, I'd love for the work of this session to begin before EduCon, and continue after Educon.","LiveChannel":null,"Hashtag":null,"VokleID":null,"RecordingURL":null,"ConferenceID":3},{"ID":323,"Class":"Conversation","Created":1383096402,"CreatorID":79,"RevisionID":null,"Status":"Accepted","Title":"How can wearable technology be used to enhance learning?","Handle":"How_can_wearable_technology_be_used_to_enhance_learning","ShortDescription":"We've heard a lot about how wearable technology could impact medicine (http:\/\/www.livescience.com\/39207-google-glass-surgery.html) commerce (http:\/\/www.businessnewsdaily.com\/5341-glasspay-bitcoin-mobile-payments.html) and personal health (http:\/\/www.inc.com\/scott-jones\/future-of-wearable-technology.html)...but how about the classroom?","Description":"We've heard a lot about how wearable technology like Google Glass could impact medicince (http:\/\/www.livescience.com\/39207-google-glass-surgery.html) commerce (http:\/\/www.businessnewsdaily.com\/5341-glasspay-bitcoin-mobile-payments.html) and personal health (http:\/\/www.inc.com\/scott-jones\/future-of-wearable-technology.html)...but how about the classroom? \r\n\r\nWe will have a panel of perspectives ranging from entrepreneurs to local teachers and teacher educators and will address the question. \"How can teachers and students benefit from the use of wearable technology?\" The focus of this conversation will be the advantages, and disadvantages, and not merely a discussion of features.","Link":["http:\/\/www.chrispenny.com"],"Audience":["All School Levels"],"Practice":"We will use the What? So What? Now What? protocol for our conversation.  WHAT is wearable tech? SO WHAT does wearable tech mean for our work as educators, for our students, for our schools, for teacher education? NOW WHAT do we need to do about it?","Presenter":["Chris Penny","Christine DiPaulo"],"PresenterAffiliation":["West Chester University"],"PresenterEmail":["cpenny@wcupa.edu"],"ScheduleSlotID":33,"ScheduleLocationID":9,"SubmitterID":79,"AdditionalComments":null,"LiveChannel":null,"Hashtag":null,"VokleID":null,"RecordingURL":null,"ConferenceID":3},{"ID":387,"Class":"Conversation","Created":1387663339,"CreatorID":88,"RevisionID":null,"Status":"Accepted","Title":"Gamification: A framework for instructional design","Handle":"Gamification:A_framework_for_instructional_design","ShortDescription":"Gamification refers to using elements of game design, specifically video games, as a model for instructional scaffolding. Join us in exploring how gamification can be leveraged to create an instructional cycle that supports challenge-based inquiry, differentiation, and cooperative interdependence, as learners \"play\" to unlock \"powers\" for greater learner autonomy.","Description":"Gamification refers to using elements of game design, specifically video games, as a model for instructional design and scaffolding. In this conversation we will explore a model where learners \u201cplay\u201d to earn badges and skill points to unlock greater autonomy in directing their own learning. \r\nLike compelling video games, a gamified classroom engages learners with achievable, incremental challenges, designed to build skills and knowledge necessary for meeting more sophisticated challenges as learners move from one level to the next.  A \u201cGamified\u201d class uses a mastery system and so failure is encouraged. Failure (making mistakes) is valued as a legitimate technique for practice and feedback provides learners with cues, hints, and partial solutions to keep them progressing and motivated, as well as acknowledgement of incremental goal progress. If students fail a quiz, lab, or assignment challenge, they may repeat it until they have mastered the skill.  This in turn creates a system that is leveled, allowing for differentiation and students to progress at a personal pace.","Link":["http:\/\/www.21stcenturylab.org\/","http:\/\/classroom2pt0.wikispaces.com\/Gamification"],"Audience":["High School","Middle School"],"Practice":"Implementing a gamified class requires planning, curricular reorganization, and a pedagogical shift. Participants will be provided with all session materials in advance (http:\/\/prezi.com\/hzqbzhjmcuyl\/gamification\/) and challenged to use the templates and exemplars, Google Apps and an LMS of choice, to begin designing their own gamified units of instruction, ideally leaving with the tools and framework for scalable implementation. At checkpoints we will share innovations and challenges that emerge. At the conclusion, participants will be invided to join the Gamification in Education Google+ community, for continued collaboration.","Presenter":["Philip Vinogradov"],"PresenterAffiliation":["Centennial School District"],"PresenterEmail":["vinogradovphilip@gmail.com","pvino1@mac.com"],"ScheduleSlotID":36,"ScheduleLocationID":9,"SubmitterID":88,"AdditionalComments":"Presenter Background:\r\nPhilip Vinogradov is a Google Certified Teacher and the Instructional Technology Specialist for Centennial School District in Warminster PA, providing embedded and sustained professional development for faculty in leveraging emerging technologies. He is also the program developer for the district\u2019s 21st Century Learning lab and Classroom Initiative, working to build learner and teacher capacity for authentic project based learning. He has led workshops on gamification and the flipped classroom at ISTE 2013, PETE&C, Google in Education Summits, and other regional conferences. He has also presented on topics of leveraging emerging technologies to support instruction, collaboration, and design thinking at PETE&C, NAIS, and NSTA conferences.","LiveChannel":null,"Hashtag":null,"VokleID":null,"RecordingURL":null,"ConferenceID":3}],"conditions":{"Status":"Accepted","ConferenceID":3,"ScheduleLocationID":9},"total":5,"limit":false,"offset":false}